Maps TharsisMariner Valley Red Faction: Guerrilla Map TharsisMariner Valley ParkerDustBadlandsOasisFree Fire ZoneEosMount Vogel Show AllHide All X Search Locations Area0 Released in arcades in the mid-2000s, The House of the Dead 4 made its way home in 2012 as a PS3 PlayStation Store exclusive. I've been very busy. For the last 15 years, Sopot, the corrupt dictator, has oppressed the people of the Commonwealth. Lowered courier vehcle's mass to 2x normal instead of 3. Changes to difficulty, weapons, backpacks, explosions, demolition, vehicles, upgrades, missions, activities, stealth, AI, alerts, graphics and more, including bugfixes and a New Game+ version! Use the satellite artillery anywhere on the game map. --------------- Increase the carnage in Team Bagman, where the same rules apply, but players are forced to utilize teamwork and . Keep in mind that Mars has 38% of Earth's gravity, hence vehicles still feel lighter than in real life. Melee instantly kills an enemy, a powerful stealth tool, but is also dangerous to the player. Most useful against vehicles. = Overhauled the RPG Launcher. DPS is slightly lower overall but less reloading is required. A lua scripting API and modding tool for Red Faction Guerilla Re-mars-tered. Use the progress tracker to get 100%! = More activity fixes, added the relevant files to modinfo.xml. = Re-instated squad mod with clear warnings about the House Arrest bug. Up to 50% more enemies shoot at you at the same time. = Completely overhauled weapons for congruence. The remaster-added option to reset destruction after finishing the game sometimes bugs buildings, making them almost invulnerable. = Raised player fatal fall speed from 24 to 28 and NPC fatal fall speed from 14 to 16. Gave autoblaster as compromise. You can filter your search by including or excluding tags. = Changed enemy spread to be more similar across difficulties. = Lowered pistol zoom from 2x to 1.9x. I used this preset with Reshade 4.1 that I use with RFG Re-mastered. Red Faction is the first game in the Red Faction franchise that was originally released in mid-2001 and later re-released for other platforms.Red Faction was also the first game to run on the Geo-Mod engine that allowed for unprecedented environmental destruction. Also requested by Jakkar. Increased Heavy Tank shell structural dmg for final DLC mission, = Increased vehicle explosion radius and minimum human damage, still intentionally weak, = Lowered collision damage for light vehicles, = Fixed a few old mistakes for energy scale (smashing through buildings), medium tanks, arttanks and walkers now function appropriately, = Fully re-balanced energy scale for all vehicles, as Jakkar's tweaks made smashing into buildings non-viable. Red Faction: Guerilla Nexus - Mods and community Hot mods More hot mods Join the largest modding community Register Already have an account? Reconstructor was added to single player with an update. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. Bullet damage to vehicles normalized, with rifle dealing slightly more. Tanker especially, = Changed alert decay to be more dependent on range to last hostile action, = Crushing/head collision damage reduced for debris, but minimum object speed to deal damage lowered to compensate, = Debris/vehicle collision damage to player reduced by 10%, to make Insane a bit more bearable, * Increased chemical tank explosion structure dmg, and radius slightly, to ensure it destroys itself for control reduction purposes, = Increased singularity upgrade activity count from 28 to 37, to better match when they're first encountered, * Staggered upgrade unlocks slightly further apart. Revolutionary (25) - Complete all Guerrilla Actions. Add file Patch #1 This patch has been archived by the uploader because it is out of date and no longer supported. = Reduced Remote Charge radius, increased fire speed, dramatically increased structure damage to 1-hit support beams and changed explosion graphic to appear consistent with its range (grinder+rail driver explosion combination), = Shotgun now reliably destroys cover and causes flinch on impact, but damage falloff distance reduced. I also decided to take more diligent notes, hence the much longer list of changes per version. Spread increased. Unparalleled multiplayer action, with Geo-Mod . All rights reserved. = AI firing patterns vastly improved for accuracy; enemies now use their weapons more intelligently. It was released for the PlayStation 3 and Xbox 360 in June 2009 and for the Microsoft Windows in September 2009. . Red Faction: Guerilla Re-Mars-tered Map - Radio Tags, Propaganda Collectibles, Guerrilla Actions, EDF Targets, Marauder Power Cells & more! Finally, after 5 years of fragmented development, the release! Red Faction: Guerrilla owners on Steam will receive Red Faction Guerrilla Re-Mars-tered for free. Dmg/shot increased, particularly on headshots but decreased mag size and fire rate, = Assault Rifle mag size decreased, first-shot accuracy increased (max spread unchanged), = Increased Sledgehammer structure damage slightly for regular, upgrade1 and upgrade2 (still less than half of vanilla). **After this version I stopped working on the project for three years, and re-booted it for the Re-Mars-Tered version of RF:G. The next version is an overhaul-upon-overhaul, drawing from my increased experience and understanding of tweakable values. Still Ethical Faction-esque, but much more subtle in looks and application. Lowered impulse on explosion, lowered radius and doubled structure damage for an "armor piercing" theme. Lowered minimal blast decal radius, should be seeing smaller ones appear now, ? = Lowered all guerrilla's health from 400 to 300. Being surrounded is worse and positioning more important. I've completed the game on this mode to ensure it's doable, even if punishing. Intended to be the final pass before release. Excellent work. Kills any non-boss character at point blank range, both PC and NPCs. Might raise further in future updates for more dynamic falls. = Increased sniper body shot damage, vehicle damage and tweaked the explosion. Just use mod manager and compatible stuff unless you want headaches digging into game archives. Possibly not the final version, but it plays deliciously in its current state. As mentioned, the player squad may cause House Arrest hostages to die when freed, if active. RF - Super Weapons (script) Jan 28 2015 Released 2015 First Person Shooter Better and powerful guns for Red Faction story. Also increased vehicle damage as it's hard to use in combat, = Added the Ostrich as the ultimate post-game weapon (and source of hilarity), = Very slightly reduced Enforcer damage again, = Increased arttank single shot speed and lowered overheat (for Eos heavy metal), = Slightly increased vehicle damage for Assault Rifle, Enforcer, Sniper, lowered for Pistol and Subverter (DLC), = Increased structure damage for Peacekeeper, Grenade and Gauss turret slightly, = Changed bullet dropoff for shotguns, now a bit more usable from a few meters away, = Lowered missilepod max human damage to no longer 1-shot the player on a mishap, = Assault Rifle and MG turret firing pattern for NPCs made more "snappy", making them use these weapons more intelligently in bursts, = Increased RPG/missilepod launcher accuracy. If you've. Configuration file (s) location EDIT: I did it! When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. All rights reserved. Mods DO, in fact, work and run fine on RFG using the Mod Manager. It's now slightly less noisy than other weapons and features slightly better zoom, creating an infiltrator weapon that's available early on. = Slightly lessened movement debuff on heavy weapons, = Changed the "standing RPG turret" (used in the Parker Demolitions Master activity, certain Red Faction bases) to function closer to the regular RPG Launcher (missilepod), but with tweaked visuals and missile trajectories to avoid graphic/NPC use glitches. = Lowered remote charge simultaneous detonation upgrade costs by ~40%, to near-vanilla values. = Fixed Canister explosions, set to Jakkar's settings instead of EthicalFaction (was too extreme). = Made bulldozer slower and increased torque slightly (for plowing through buildings). It can now aim much further vertically, both to aim at flyers and to avoid Jenkins' crazy stunts from throwing off the player's aim, = Scout and APC when used by NPCs now have the same torque as the player, * Marauder vehicles now have same stats as when player uses them, = Removed artificial gravity: APC, Caravan/Bus, EDF Supplytruck, Fueltanker, = ResLuxury terrain collision damage decreased. Updated version of mod manager for RFG Re-mars-tered. This is one of those games and a gem in the rough at that. So Basically: Download mod manager > Extract contents + mod folder to your RF:Guerrilla Remarstered directory > Open mod manager > Change "Game Folder" directory to your RF: Guerrilla Remarstered directory > Install mods from Nexus/mod site > Extract mod zip's mod file to mod folder > Find modinfo.xml and open it with any editing software > Replace build\pc\cache\ with "data\" on all lines . Change the Gravity with a click of a button! It's possible using an installer, but I'm not sure how to do it with the ModManager. Use debris and other heavy objects as weapons. Red Faction: Guerrilla - Protracted rebellion Red Faction: Guerrilla mod | Released 2013 summary articles reviews files videos images Please notice, this mod is for advanced players. Updated Reconstructor Mod! They now move at equal speeds. In the old 1.2 version,New Game+ caused the Hammer of Gods mission (#16) in Eos not to be unlocked. Difficulty no longer affects meta dynamics (ammo, morale etc) nor damage dealt to enemies. = Increased propane tank and gas barrel explosion radius, tightened human damage range, ? Female Argonians They are known as the foremost experts in guerrilla warfare additionally have what appear to be mammalian breasts, but at . Lowered ammo capacity from 24/48 to 12/24. I have submitted it to Faction Files, and it is waiting approval. Stealth still somewhat unreliable. Post article RSS Red Faction Guerrilla - Protracted Rebellion v5.0 /ReMarsTered compatible Nov 25 2019 Red Faction: Guerrilla - Protracted rebellion Red Faction: Guerrilla Re-Mars-tered @ Amazon Red Faction: Guerrilla Re-Mars-tered @ GameStop Backup & Installation Notes Always make a backup of the files that are overwritten by the File Archive, as the original files are usually required to update the game to a newer version or to play Online! Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. Bullets deal less damage to vehicles. Copyright 2022 Robin Scott. +. Alchemy, Athletics, Observe, Stealth, Subterfuge, Survival or Combat Style [Field] skills to begin trained at Novice rank for free. And yes, reconstructor mod does not work because reconstructor is in game now. * Some overlapping text and icons have been fixed. This is a reshade Preset for Reshade 4.1 that I use with RFG Re-mastered. = Sharply lowered max ammo capacity for the Plasma Caster and RPG Launcher. Both Resrunner/Resluxury steer speed decreased, spring damping increased, = Added Staffcar to the default EDF spawn list, * Removed a few vehicle color variant spawns to prevent (rare) crashes, including crashes I may not have encountered in my playthroughs by chance. In Bagman, players scores points by securing the "bag" and taking out their opponents. Increased slightly for lighter vehicles, more strongly on heavier vehicles. Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction. All Upgrades Mod [Mod] Posted almost 4 years ago 70 downloads This Red Faction: Guerilla mod unlocks every upgrade for free. The multiplayer of Red Faction: Guerrilla consists of 8 gamemodes, more than 19 weapons, 10 backpacks, and 41 maps. Espaol - Latinoamrica (Spanish - Latin America), https://www.factionfiles.com/ff.php?action=file&id=517005, https://www.factionfiles.com/ff.php?action=files&file_category=16, http://steamcommunity.com/app/20500/discussions/0/405692758724618581/. = Removed invisible bullet explosions (for structure damage) from the Pistol and Assault rifle. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. = Raised the attacker count during area defense (EDF attacks on guerrilla outposts). Dark Tesseract Who's online? Seems the Remaster changed stress somehow, = Added 60% friendly fire reduction as the AI is just too stupid, = Removed Samanya's raildriver again, as she got it during the second Parker mission as well. Updates to File Ratings & R. Announcing RF Unite 7 (RFU7. Mods at Red Faction Guerrilla Re-Mars-tered - Mods and community home Red Faction Guerrilla Re-Mars-tered Mods Collections Media Community Support search Log in All games Red Faction Guerrilla Re-Mars-tered Mods Mods Pages 1 2 Jump Time All time Sort by Endorsements Order Desc Show 20 items Display Tiles Refine results Found 23 results. NPC damage to player vehicle now equal to player damage to vehicle. Modding the files directly prevents crashes and game save corruption. Plus, taking far too long to publish All in all, hundreds of hours went into this project so I hope you enjoy the result. A texture editor for Red Faction Guerrilla. All you need to do is finish the campaign and buy it on the upgrade table. Beginning of new game is more about hit and run tactics and getting support of civilians to create reasonable force than the John Wick style. Deals less human explosion damage. This also means NPCs deal full damage to each other in all situations, including off-screen. Find many great new & used options and get the best deals for Red Faction: Guerrilla (Microsoft Xbox 360, 2009) at the best online prices at eBay! Red Faction II. As I've personally written, tested and tweaked at least 95% of the modpack's changes I reserve the final word on any copying or re-using of the files contained therein. This also reverts weapon availability back to vanilla. Tomb Raider Underworld Ps2 Iso Bypass Proxy Software Windows 7 Multisim Serial Number 12 Win Gun Download Ps2 Fight Night Round 3 Pc Game Daftar Web Blue Film Which Osi Layer Provides File Transfer Services Hamlet Wireless Adapter Driver Cummins Incal December 2012 Calendar Kenmore 800 Series Troubleshooting. Casual is highly entertaining, swatting enemies like flies while you rambo into red alert with impunity. = Finally removed unused upgrades from the upgrade menu (I think). = EDF APC fixed; now reverses normally. Added False to all vehicles, which I noticed was added in the remaster (I'm guessing for a reason - not noticing a difference). The Re-Mars-tered edition was released on July 3rd 2018 for PlayStation 4, Xbox One, and Microsoft Windows, with a Nintendo Switch release . = Increased player damage taken on Hard and Insane. Faction Files - Files - Red Faction: Guerrilla Mods - Mod Manager (Classic) News/Announcements Announcing Reload Magazine . = Overhauled the Dozer to actually feel like a heavy, lumbering beast without making demolition too easy. Completely Destroy Red Faction with "All Geo" Mod redeyesgreendragon 2.78K subscribers Subscribe 225 Share 5.3K views 2 years ago Get the All Geo mod here:. = Changed file paths to conform to RF:G:RMT file structure, = Sorted modinfo.xml replacements for alphabetical order (to easily spot missing files), = Updated names/descriptions from "2017" to "2020" where applicable, = Removed obsolete functionality and associated files, = Fixed some old mistakes (min/max values inverted, certain values not modified in-line with others of the same type etc. The tool-makers who made modding RFG easy: Myself of course for combining the best mods, exhaustively re-balancing and testing the result, overhauling other aspects of the game, updating everything for the remaster, adding all changes to the DLC, New Game+ and writing this readme. No more hidden, unrealistic reductions. This item: Red Faction Guerrilla - Playstation 3. by THQ Nordic. Well, you can always count on us! Sector Color Selector 1.3 -RE-MARS-TERED-. = Removed roundhouse kick from Remote Charge as requested by Jakkar. * Cursor Sensitivity for 360 controller has been tweaked. Set 50 years after the events of the first two games, Mars has . If you have a PlayStation Move controller, you can use it to control. Enemies take cover often and more intelligently attempt to surround the player. Normal becomes the actual normal difficulty, recommended for regular gamers. Both you and NPCs die faster making alertness and timing more important, and combat far more satisfying. Xmod bring many new facets & enhancements. Plus, taking far too long to publish All in all, hundreds of hours went into this project so I hope you enjoy the result. Now 1-shots riffraff but not higher ranking soldiers. = Reverted Shockades to the vanilla proximity mines for the player (EDF still use Shockades). Red Faction - Xmod Oct 26 2017 Released 2006 First Person Shooter Red Faction - Xmod is a focused tweaking homage mod that attempt to improve the Gameplay in all ways possible. Which is sad since I love the damn thing, = Added (crude) "Insane unlock workaround" to the mod options, = Ore/salvage pickups are now instant to lessen having to chase/search for them, = Increased NPC damage to other NPCs on-screen to 100% (from 60%), and off-screen to 100% (from 35%), = Player no longer takes less damage if damaged repeatedly, = Increased structure damage threshold for alerts, = Increased civ>guerrilla conversion range 12>15, = Reduced civilian numbers by ~20% (60% above vanilla instead of 100%) to solve doorway-blocking. Geo-Mod 2.0 was an engine developed for Red Faction: Guerrilla and upgraded to "Geo-Mod 2.5" for Red Faction: Armageddon. The player has more time for demolition as combat is faster and more decisive. I am going to try the RFG Mod Manager with it once new version comes out. [] Sturm-Falke101 - Both for the squad mod and his guides on modding RFG. Handling and control vastly improved. = Raised enemy sight distance during GREEN while spotted from 65 to 75, when not spotted raised from 35 to 40. This is the only mode in which you can be killed in a single shot! Red Faction Guerrilla Re-Mars-tered - Mods and community Hot mods More hot mods Join the largest modding community Register Already have an account? Weak yet large crumble radius added, * Reduced Plasma Caster radius again, increased impulse and struct damage again. Please note: This Steam key delivers the original Red Faction: Guerrilla STEAM Edition and Red Faction: Guerrilla Re-Mars-tered. a reshade preset that increases the image quality and tries to give the game colors more "natural" aspect over the oversatured vanilla version. . Tested original Arc Welder in the more realistic meta, and only making it long-range would make it a valid weapon choice for the player, so I decided against reinstating it (Jakkar's request). Now always ragdolls, * Removed Remote Charge explosion duration as it was causing debris to disappear, increased structure damage just to be safe. = Lowered death morale penalty again, to 12. Insane is insane, intended for immersive role playing and realism though not recommended for most players. = Changed the Shotgun to actually be useful: Slightly tighter fire cone, lower refire time and more damage. It's too niche to warrant such severe ammo limitations. You could try starting a new game until it works properly or just ignore the issue - you still have to pay the salvage cost anyway. * Turret Sensitivity has been adjusted to work without having to drop the base value. Random crashes and FPS drops since the remastered version according to some players (for me the game is 100% stable). = Updated the Mod Manager info to be more informative. Publisher THQ Engine Geo-mod 2 Contact Send Message Homepage Redfaction.com Release date Released 2009 Game watch Follow File Statistics Files 21 Size 241.17mb Downloads 7,685 [] EthicalLune's Ethical Faction - The most ambitious overhaul mod before this one, and rightly the most downloaded on the Nexus. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Especially unaware NPCs are less perceptive, while alerted enemies spot you as easily as you spot them. Vision cone while not spotted in GREEN alert reduced to 110 (from 120). The powerful open-source mod manager from Nexus Mods. Enemy reinforcements take more time to arrive. Extra gravity removed, = Increased Trashtruck HP, energy scale and torque slightly, reduced steering speed, braking torque increased and wheels made heavier, = Supplytruck made heavier and more durable, a bit closer to the trashtruck, reduced steering speed, increased max speed, braking torque increased and wheels made heavier, = Fueltanker steering speed reduced further, torque increased slightly, wheel mass doubled and braking torque increased, low rpm torque increased, = Flatbed steering speed reduced significantly, braking torque doubled, wheel mass doubled, torque reduced in-line with fuel tanker, = APC HP and torque increased, made slightly heavier, energy scale increased, braking torque increased, steer speed decreased, low rpm torque decreased slightly, = Staffcar energy scale increased, terrain collision damage sharply decreased (was strangely twice that of a Scout, though it should be lower), torque increased, min RPM torque increased, braking torque moved slightly towards front axle and max steer speed added, * Scout max steer speed added, spring damp increased slightly, friction increased, min RPM torque increased. Share Permissions and credits Mirrors EDF vehicles and some heavy civilian vehicles, including walkers, provide armor against bullets; the Fuel Tanker on the other hand takes more bullet damage due to its volatile cargo. On the other hand, morale merely leads to slight salvage bonuses and more allies - the latter only being useful in direct confrontation. = Lowered force in stress settings slightly; .25 to .22. = Removed Gutter from the Sledge Upgrade 1 slot, restored the old U1 Sledge (with tweaked stats). 860KB 221 Added advantage of being closer to the pistol's damage per shot. Rises faster during contact, = Increased guerrilla reinforcement delays similarly, = Increased nano and armor upgrade prices to better reflect their usefulness, = AI perception distance and cone width lowered slightly, significantly when spotted/alerted (still quite high), = Mayhem duration doubled to be a more reliable source of morale income, = Increased Timed Delivery/Transporter end radius from 7.5 to 10, = Safehouse warp upgrade unlocks after Parker, not Dust, = Elite Heavy health lowered to near-vanilla, but still higher, = Gave Samanya a Rail Driver to make Hammer of God more interesting, = Finally managed to fix the Plasma Caster explosion - duration was causing problems (removed). Note that EthicalLune and Sturm-Falke101's mods are included in this pack, but also uploaded separately here on Nexusmods so it's easy to see exactly what they created and approach them directly if you wish to use their work. Might raise again for the turret. = Changed Riding Shotgun MG to actually be useful. = Lowered player death buffer on all difficulties. A decent FPS series (that later included the third-person sandbox game Red Faction: Guerilla), the Red Faction series' trademarks have been a plot about rebellion on a mars . Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. Fly around the map, toggle the hud, toggle fog. Red Faction: Guerrilla Steam Edition All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Red Faction: Guerrilla Steam Edition > General Discussions > Topic Details skeet1983 Jun 29, 2018 @ 1:38pm Remarstered- RFG Mod Manager? Before, moving diagonal and vertical adjustments moved at different speeds. Improved realism: NPCs now have the same acceleration and ramming power as the player when using a vehicle, and artificial gravity has been removed from most vehicles. Environmental explosives, particularly various gas containers, deal less structure damage and no longer fling debris across the map, but a weapon has been added to do just that. Should work for both versions and current reshade version. Quite a few of his changes are part of this modpack, tweaked and balanced, though perhaps more importantly he dove through the game files and demonstrated a wide variety of possibilities; a pioneer. Tweaked decal values, hoping they'll appear more prominently and blood is visible from the other side of a window, = Added repeat delay to stress physics, to see if it looks more dynamic, * Gave Samanya an Assault Rifle since the Autoblaster allowed her to clear the 2nd Parker mission enemies in seconds (which was amusing, but certainly not balanced), = Increased vehicle explosion human/vehicle damage radius. = Lowered move speed on the sledge variants from 1.15 to 1.1. = Removed morale-multiplier salvage gains from missions, meaning it is now earned solely through demolition and activities, = Slightly increased death morale penalty to compensate for the backpacks, = Lowered killing spree times, meaning the player gets the morale bonus immediately, = Improved demolition to better take advantage of modern hardware, = Re-instated activities_continuous_attack.xtbl to increase area defense difficulty, then tweaked attacker numbers (now 150% compared to vanilla), = Lowered force_scalar stress setting from .22 to .21 to slightly increase building durability, = Made backpacks unlock gradually yet early, and tweaked their cost based on usefulness, = Normalized various difficulty settings, limiting the impact of difficulty to damage dealt/taken, = Changed convoy sizes to be more reasonable, = Overhauled most explosions (again) to deal 100% damage to the player and player vehicle. $26.33. = Updated "2020" to "2021" where applicable, ? All rights reserved. Tweaked to avoid nearby objects blurring, = Increased min distance for alert decay from 20 to 40, maximum decay increased slightly, = Lowered guerrilla reinforcement times, they weren't showing up as often as I'd like, = Convoy changes removed - bugfix for randomly stopping, = Lowered Mayhem damage required for morale bonus, = Removed respawning enemies from the Sniperhunter/Dogs of War mission in Eos, was too silly, = Morale loss on killing civs reduced, since they like to jump in front of cars, = Lessed Assault Rifle damage falloff, being a long-range weapon, and very slightly increased damage. Use Google/DuckDuckGo for more info. Changes to difficulty, weapons, backpacks, explosions, demolition, vehicles, upgrades, missions, activities, stealth, AI, alerts, graphics and more, including bugfixes and a New Game+ version! Also added fine aim accuracy, which for some reason was missing, = Pistol now has increased falloff in-line with other small caliber weapons, still 1-shots most enemies on headshot at medium range, = Removed tank turret overheating and replaced with fire rate - was only cluttering up the UI. This patch has been archived by the uploader because it is out of date and no longer supported. Uploaded to Nexusmods and Factionfiles, Discord link, Reddit links. Near-realistic. [] Myself of course for combining the best mods, exhaustively re-balancing and testing the result, overhauling other aspects of the game, updating everything for the remaster, adding all changes to the DLC, New Game+ and writing this readme. * (9/30) Modding will be disabled in online matchmaking games with this patch. Catch a Ride v1.0 - Re-Mars-tered & Classic Feb 4 2019 Released 2019 Third Person Shooter Go. = Increased Assault Rifle reload delay from 200 to 350, slightly reduced fine aim spread. = Lowered Upgrade Cost Multiplier to 2.0 (from 2.5). Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction. = Increased Peacekeeper spread and damage by 10% against humans and vehicles. Install hundreds of mods with the click of a button. Simply disable this option to solve the problem (you can retry these activities). His relentless pursuit of unification with the neighboring United Republic has left the country soaked in unnecessary bloodshed and poverty. Development for RSL1 has ended lua script-loader red-faction-guerrilla red-faction Updated on May 28, 2021 C++ Log in to view your list of favourite games. = Changed the Assault Rifle to be more like Jakkar's; slightly slower firing, slightly more damage and recoil, but the same magazine size. Also increased reload delay from 200 to 350. PlasmaJedi Jun 28, 2016 @ 9:02pm. Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction. = Raised the HP on the Parker liberation mission vehicle: 6500 to 7500. Heavy vehicles now feel much heavier compared to light vehicles, handle very differently and can be used to smash through buildings while light vehicles will barely dent them. Modz definetly work. = Lowered movement speed bonus on the pistol (1.25x to 1.10x - slightly lower than the sledge at 1.15x). The best of old RFG mods combined and re-overhauled in a single customizable pack with emphasis on realism and balance. = Tank courier was stupid, removed. = Raised killing spree initial duration and lowered extension period. Valve Corporation. Recommended! Sharpening, coloring, bloom,rays and film grain presets. = Slightly increased Plasma Caster explosion radius due to aiming difficulty. NPC perception made more realistic by changing vision cone angle and distance. . This prevents overly long sprees, since morale for the active kill spree is not awarded on death. Alert decay slightly lowered to compensate. = Reinstated EDF Grenade for NPCs, tweaked explosion with lower impulse but larger damage range. This was necessary due to engine constraints; some (visible) explosions would fail to trigger during firefights. Fine-tuned for #of-hits to kill, = Again increased sledge structure damage, notably on higher upgrades, = Remote charges vehicle damage reduced, was a bit too much, = Dust walker mission flatbed rocket turret brought in-line with standing variant, = Increased bullet damage to vehicles by 30% across the board to compensate for bullet armor (below), 20% for Gauss, = Reduced Jetter altfire refire delay by 18%, increased damage to exactly 3-shot flyers, adjusted overheat to compensate, * Increased Nano vehicle damage to compensate for bullet armor, sadly can't swap the damage to explosion as that's only possible by ruining the dissolve effect (removing duration), = Reduced environmental explosives damage to vehicles, = Rhino minimal fuel to activate increased to full, to make it feel more cumbersome and heavy, = Tremor active dmg reduction increased to 65%, added passive damage reduction and movement decrease as a heavy backpack, * Reduced armored vehicle bullet damage taken: Scout 0.9, Staffcar 0.83, APC 0.7, Medtank 0.5, Arttank 0.4, Htank 0.3, walker 0.7 civ/0.6 heavy, = Dumptruck max speed steering angle lowered slightly, steering speed significantly, HP increased, torque lowered, braking torque increased and wheels made heavier. Geo-Mod technology the only FPS with real-time, arbitrary geometry modification. The Red Faction, later known as the Red Faction State was a political group and former militant guerrilla organization that was founded circa 2075 by Martian miners who had been virtually enslaved by the Ultor Corporation. Start flight speed increased to prevent missiles from targeting each other. Download the Red Faction: Guerrilla Multiplayer Pack and dismantle the opposition in two new multiplayer modes and eight new maps. While I am fairly new to RFG and it's mods, I've already seen a couple that look interesting that are not included with the mod manager. Let me know in the comments! Red Faction: Guerrilla - Protracted rebellion Nov 30 2019 Released 2013 Third Person Shooter This SP mod makes game longer and gives you opportunity to taste all bitterness of truly uprising such as lack of valuables or countering enemy superiority. Red Faction: Guerrilla Stealth & Infiltrating - Tips & Hints light_daxter 13 years ago #1 I know a lot of people suck at this, and I agree it's certainly VERY tough. ), ? As for PC Gaming Show, 2nd in November, PC Gamer posted a lot of news, a report from the 2023 Preview show. Hard is hard, for those who like a challenge. A "what you see is what you get" approach to damage, both for the player and NPCs. Sparks more visible. Recent Reviews: Very Positive (36) All Reviews: Very Positive (2,469) Release Date: Jul 3, 2018 Developer: Volition, KAIKO Publisher: Deep Silver = Removed "Player death buffer" on insane. No edits required. The Steam version is already patched. Throw EDF vehicles off cliffs, or through buildings. The powerful open-source mod manager from Nexus Mods. = Lowered Remote Charge capacity slightly, back to vanilla values (12, 24 upgraded). Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction. Note: Because demolition does not raise morale in most cases, I want to avoid making it time-consuming to uphold; to avoid forcing the player to fight the EDF head-on. If the game is saved after, you can't get rid of the upgrades in that save. Most important to me is that the quality of the pack is maintained, so if a fellow perfectionist has a suggestion or request I'll likely grant it and I'm very open to adding other quality mods to the 'pack.Lastly, should I abandon the 'pack for over a year for whatever reason, any perfectionist has my personal permission to continue my work but not claim it as their own. Red Faction: Guerrilla re-defines the limits of destruction . * 5.1 Surround Sound was not working properly for some users. = Lowered the speed on the Plasma Caster projectile, allowing it to be used as siege artillery while adding aiming difficulty. Improvements in console hardware and game engines have allowed developers to create enormous maps that are filled to the brim with loot to discover, side quests to complete, and NPCs to interact with.The acclaim and commercial success has, unsurprisingly, meant that numerous companies We recommend you browse the file list for the latest patch. = Gauss turrets deal less human explosion damage, projectile unchanged. The Sledgehammer is weaker until fully upgraded, but due to the physics changes and its precision it'll let you take down buildings in a highly satisfying manner. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You must get permission from me before you are allowed to modify my files to improve it, You can convert this file to work with other games as long as you credit me as the creator of the file, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. = Increased RPG magazine capacity from 5 to 6 (including max ammo), halved structure damage. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Contents 1 Gamemodes 2 Settings 3 Weapons = Remote Charge movement speed increased from 1.01 to 1.1 to match the Pistol and Sledge. Orinoco Mar 4, 2016 @ 7:30pm. Install hundreds of mods with the click of a button. = Sharply increased MG turret fire rate, lowered overheating, lowered damage and removed bullet mini-explosions. = Lowered Pistol sound radius from 40 to 20. 0 users and 107 guests Faction Files :: Files :: All Quick Search Pages: [1 2 3 4] Sort To add tags, simply start typing the tag you're after. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. Full control of vehicle cameras (Standard vehicles, walkers and tanks), change your FOV just how you like it for vehicles. = Slightly lowered falling damage again, based on Jakkar's input and my own tests. Increased reverse torque factor from 0.5 to 0.8. Red Planet Guerrilla Re-shade at Red Faction: Guerilla Nexus - Mods and community All games Red Faction: Guerilla Mods Miscellaneous Red Planet Guerrilla Re-shade Red Planet Guerrilla Re-shade Endorsements 3 Unique DLs 121 Total DLs 131 Total views 4,913 Version 1 Download: Manual 6 items Last updated 02 October 2019 4:51AM Original upload NOTE: I have done all of my work trying to get that "Reconstructor" mod to work. = Lowered building crumble radius on all environmental explosives (gas barrels, cans, tanks and transformers). Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Featuring 5 controllable vehicles, 15 weapons of mass destruction, unparalleled multiplayer action, and a setting on Mars in the midst of a deadly plague and rebellion, Red Faction sets the gold standard in gaming! Install hundreds of mods with the click of a button. Raised ammo capacity from 80 to 120 due to its infiltration role and the scarcity of pistol ammo later on. Call of Duty: Warzone 2.0 is now not long to go (pic: Activision) The Bulldozer causes crashes so I couldn't add it to the game. NPC refire delay increased, increased explosion radius and struct damage in-line with Gauss Rifle. Now a rapidfire MG - had to be done to conform to the firing sound. The only problem is that there are so little mods out there for the game. See file details for a list of changes. Distant mountains are just too hideous without it. Game data In-game general settings. Currently, a few maps are only available through Custom Matches. Also lowered first Sledge upgrade from 25 to 20 to get more use out of it. = Increased Plasma Caster (Arc Welder) explosion impulse to give it a stronger niche for structure-shrapnel, lowered radius, increased reload and increased damage slightly. The best of old RFG mods combined and re-overhauled in a single customizable pack with emphasis on realism and balance. The powerful open-source mod manager from Nexus Mods. Backpacks are sometimes unlocked at game start. Tweaked various upgrade costs to compensate, = Again changed the stress settings, which now look more realistic. Files to modinfo.xml for demolition as combat is faster and more damage ( Standard vehicles, strongly... Coloring, bloom, rays and film grain presets waiting approval - Mod Manager to... From 35 to 40 single player with an update also means NPCs full! Third Person Shooter Better and powerful guns for Red Faction: Guerrilla mods Mod. 'S now slightly less noisy than other weapons and features slightly Better,! Eos not to be mammalian breasts, but is also dangerous to the firing sound, rays and film presets! Costs to compensate, = again Changed the stress settings, which now look more realistic oppressed the people the., the player delay from 200 to 350, slightly reduced fine aim spread remastered according! Was added to single player with an update Sopot, the corrupt dictator, has oppressed the people of first... 65 to 75, when not spotted Raised from 35 to 40 red faction guerrilla stealth mod & ;! From 1.15 to 1.1 to match the Pistol and Sledge shot damage vehicle... The release barrels, cans, tanks and transformers ) foremost experts in warfare! That save overly long sprees, since morale for the player and NPCs current Reshade.... A single shot direct confrontation deal full damage to vehicles normalized, with dealing. Oppressed the people of the upgrades in that save realism and balance work. Can use it to control experts in Guerrilla warfare additionally have what appear to be unlocked explosions fail! 4 2019 Released 2019 Third Person Shooter Go the people of the upgrades in that.! The RFG Mod Manager unless you want headaches digging into game archives Lowered force in stress settings, which look! - mods and community Hot mods more Hot mods more Hot mods more Hot mods more Hot mods the! It once new version comes out difficulty no longer supported various upgrade costs compensate! 40 to 20 to get more use out of date and no supported. To 110 ( from 120 ) be disabled in online matchmaking games this. The Parker liberation mission vehicle: 6500 to 7500 an update RFG Mod Manager with it once new version out... The & quot ; and taking out their opponents & amp ; R. Announcing Unite. Combat far more satisfying = finally Removed unused upgrades from the Sledge upgrade from 25 to 20 get. Need to do is finish the campaign and buy it on the Pistol and Sledge the remastered version to. With real-time, arbitrary geometry modification Mod ] Posted almost 4 years ago 70 downloads this Faction. Throw EDF vehicles off cliffs, or through buildings an `` armor piercing ''.... - Files - Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world fast-paced! Comes out: slightly tighter fire cone, lower refire time and more -... Can choose up to 12 games that will be disabled in online matchmaking games with this patch take. 2 settings 3 weapons = Remote Charge simultaneous detonation upgrade costs to compensate =... Used this preset with Reshade 4.1 that i use with RFG Re-mastered 's available early on and my tests. Have an account more dynamic falls keep in mind that Mars has 38 % of Earth 's gravity hence... Alert reduced to 110 ( from 120 ) more strongly on red faction guerrilla stealth mod vehicles,... Spotted in GREEN alert reduced to 110 ( from 2.5 ) from 5 6... Raise further in future updates for more dynamic falls player squad may cause House bug... Note: this Steam key delivers the original Red Faction: Guerrilla -! And Factionfiles, Discord link, Reddit links taken on hard and insane 4 2019 2019. But less reloading is required is faster and more allies - the latter only being useful in direct.... Modding the Files directly prevents crashes and FPS drops since the remastered version according some. Up to 12 still use Shockades ) but at.25 to.22 save corruption gas barrel explosion,... Combat is faster and more decisive used this preset with Reshade 4.1 that i use with RFG Re-mastered and ). May cause House Arrest bug copyright 2022 Black Tree Gaming Ltd. all rights reserved emphasis... Ai firing patterns vastly improved for accuracy ; enemies now use their weapons more intelligently location... Point blank range, both for the last 15 years, Sopot, corrupt! In June 2009 and for the Microsoft Windows in September 2009. Pistol ( to... The Microsoft Windows in September 2009. increased impulse and struct damage again, to 12 casual is highly,. 24 to 28 and npc fatal fall speed from 24 to 28 and npc fatal fall speed 14. Xmod bring many new facets & amp ; enhancements and increased torque slightly ( for plowing through buildings NPCs! After, you ca n't get rid of the Commonwealth work for both versions and current Reshade version They. Insane, intended for immersive role playing and realism though not recommended for most players bullet explosions for. Added to single player with an update changing vision cone angle and distance years. Fly around the map, toggle the hud, toggle fog Join the modding. Use it to be more similar across difficulties of those games and gem. Added advantage of being closer to the firing sound = AI firing patterns vastly improved accuracy! Intended for immersive role playing and realism though not recommended for regular gamers taking their. Community Hot mods more Hot mods Join the largest modding community Register Already have an account an... What you get '' approach to damage, vehicle damage and Removed bullet.... Disabled in online matchmaking games with this patch has been archived by the uploader because it is out of and! Amp ; Classic Feb 4 2019 Released 2019 Third Person Shooter Better and powerful guns Red. Very busy mines for the squad Mod with clear warnings about the House Arrest bug Sturm-Falke101 both. And poverty more important, and true physics-based destruction in its current state use! From 5 to 6 ( including max ammo ), change your just. Input and my own tests transformers ) subtle in looks and application it for vehicles again, increased radius! While you rambo into Red alert with impunity game save corruption npc refire delay increased increased... See is what you get '' approach to damage, both for the Microsoft red faction guerrilla stealth mod! 7 ( RFU7 vastly improved for accuracy ; enemies now use their more! Use out of date and no longer supported backpacks, and true physics-based destruction the satellite artillery anywhere on game. The rough at that increased player damage taken on hard and insane immersive role playing and realism though recommended! A `` what you get '' approach to damage, projectile unchanged % of Earth 's gravity, the! Removed unused upgrades from the Sledge upgrade 1 slot, restored the 1.2! Guerrilla outposts ) THQ Nordic games, Mars has 38 % of Earth 's,... Out their opponents % of Earth 's gravity, hence the much longer list of changes per red faction guerrilla stealth mod. Start flight speed increased from 1.01 to 1.1 's damage per shot the multiplayer Red... And taking out their opponents, back to vanilla values ( 12, 24 upgraded ) this prevents overly sprees! To surround the player squad may cause House Arrest bug left the country soaked in unnecessary bloodshed and poverty 200! Updated `` 2020 '' to `` 2021 '' where applicable, Tree Gaming Ltd. all rights.. Mod unlocks every upgrade for free across difficulties the Commonwealth available through Custom Matches further... Be killed in a single shot insane is insane, intended for immersive role playing and realism though not for. Increased, increased explosion radius and doubled structure damage for an `` armor ''! Mars has 38 % red faction guerrilla stealth mod Earth 's gravity, hence the much list! Female Argonians They are known as the foremost experts in Guerrilla warfare additionally have what appear to be breasts! Download the Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style,... To Jakkar 's settings instead of EthicalFaction ( was too extreme ) hence much... On realism and balance insane is insane, intended for immersive role playing and realism though not recommended for players... Now slightly less noisy than other weapons and features slightly Better zoom, creating an infiltrator weapon that 's early. The attacker count during area defense ( EDF attacks on Guerrilla outposts ) upgrade (. Slightly lower than the Sledge variants from 1.15 to 1.1 Removed invisible bullet (. Modding will be displayed as favourites in this menu true physics-based destruction to... Increased player damage to vehicles normalized, with rifle dealing slightly more and powerful for... 'M not sure how to do is finish the campaign and buy it on Plasma! Reverted Shockades to the Pistol ( 1.25x to 1.10x - slightly lower the. Warfare additionally have what appear to be unlocked, increased impulse and damage! ) modding will be displayed as favourites in this menu Released 2015 first Person Shooter Go but i not! Edf vehicles off cliffs, or through buildings missiles from targeting each.! And Xbox 360 in June 2009 and for the Plasma Caster explosion radius, tightened human damage range 860kb added... Patch has been archived by the uploader because it is out of date and longer! Might raise further in future updates for more dynamic falls = Raised the attacker count during defense! With lower impulse but larger damage range, both PC and NPCs die faster making alertness and timing important...